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The masking is not really that important for this title, although you should ideally use this mask and replace the green area with your graphics all the original graphics have that two pixel border. The edges will be automatically masked for you, but there are no color restrictions to worry about. It displays on the top of a cloud, so it should fade into white at the edges ideally. This image should be 64 x 48 and should be made with the consideration that it will be automatically rounded/masked at the corners. It will be reduced to 8-bit color by a naive algorithm if the color count is too high, so for the best quality, use an image editor to reduce the palette. The image will be automatically masked for you and will be checked against the color restrictions mentioned above.
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You also should switch the image to indexed color mode with at most 256 colors (usually a setting in an image editor).
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This mask can be used to help select that area in an image editor. This image should be 128 x 64 and should be made with the consideration that it will be automatically rounded/masked at the corners.
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This image is a small representation of the board theme, and varies depending on the game targeted. The game first shows the board logo, then adds the text on top of it. It should be the text portion of your logo for Mario Party 3 logos. Text portion of the Mario Party 3 board logos In Mario Party 3, the separate "board logo text" asset should contain the text. It should contain the title of the board in Mario Party 1 and 2. Board logoĪppears during the splashscreen / intro screen for the board. It is typically a large, impressive scene related to the board, but it could be anything really. This background should be a 320 x 240 (game resolution) image. Used after choosing the game settings and the logo flashes on screen. It could be the same as the large scene background, but variety is nice.The image should be a 3D scene with roughly half of the lower part of the image dedicated to standing room for the characters. Used when talking to various characters (Bowser, Koopa Troopa, Boo, Toad, etc.) The image should be a 3D scene with roughly half of the lower part of the image dedicated to standing room for the players. Also used as a backdrop to the Mini-Game results screen. Used at the start and end of the game with all the players, where they hear briefly about the board, roll the dice to determine player order, and receive 10 coins. Do not include game spaces in the image, because PartyPlanner64 is used to add these on top.Incorporating direction arrows is also recommended. Try to model the style used by some of the original boards, and include a slight 3D effect.The board itself should be a single 960 x 720 image ( ) or 1152 x 864 image (, ). Used during the main gameplay, and for the Overview map. All other assets and details are changed from Edit board details in the Board Properties window.You can set the main background by clicking Change background in the Board Properties window.Your new board will appear very blank at first. You can specify a pre-made theme for the board here as well. Use the New Board option in the toolbar to create a new board that targets a specific game. Boards you have made appear in the board list on the left as cards. When PartyPlanner64 is first opened, you will have a new MP1 board open for editing. Creating your own board requires little more than PartyPlanner64 and an image editor.ĭue to differences between the 3 Mario Party titles, you will need to specify the game version you are targeting, and take note of the game specific indications (, , ) throughout the info below.
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